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Internet Archaeology 45
Title
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Title:
Internet Archaeology 45
Series
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Series:
Internet Archaeology
Volume
Volume number and part
Volume:
45
Licence Type
ADS, CC-BY 4.0 or CC-BY 4.0 NC.
Licence Type:
Creative Commons Attribution 3.0
International Licence
Publication Type
The type of publication - report, monograph, journal article or chapter from a book
Publication Type:
Journal
Editor
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Editor:
Judith Winters
Year of Publication
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Year of Publication:
2017
Source
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Source:
ADS Library (ADS Library)
Relations
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URI:
http://intarch.ac.uk/journal/issue45/index.html
Created Date
The date the record of the pubication was first entered
Created Date:
29 Mar 2019
Please click on an Article link to go to the Article Details.
Article Title
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Abstract
A Review of 'Mid Republican House from Gabii' [digital publication]
Emma J O'Riordan
This article is the first major publication of the Gabii Project, an international collaboration led by the University of Michigan, to investigate the ancient town of Gabii, Italy. The text of the article is available online through the University of Michigan Press with an accompanying database of the excavation (a format that Internet Archaeology readers will be familiar with).At a cost of $150 (c.£113 at the time of writing) it is not cheap and clearly aimed at academic institutions and libraries. It is unlikely that many individual archaeologists, students or small organisations would be able to afford such a monograph.The novel thing about this publication however, is the way in which it aims to integrate narrative text and interpretation with publication of as much data as possible, specifically through a series of 3D models. The authors' vision is that the spatial, descriptive and quantitative data are read in conjunction with a synthesis of the excavation results, thus providing a deeper, more meaningful introduction to the site – a private dwelling in the town dating to the mid-Republican period.
Review of Pocket Guide Megaliths [app]
Barney Harris
The Pocket Guide Megaliths app was developed by Senet Mobile UK in collaboration with The Megalithic Portal website. The app was released in 2016 and is currently available for iOS devices, such as iPhone and iPads. Pocket Guide Megaliths presents the Megalithic Portal's burgeoning worldwide database of ancient and prehistoric sites in a variety of innovative and engaging ways. It aims to act primarily as a guide to enjoying and exploring the rich prehistoric heritage of the world, though offers additional functionality for would-be monument explorers too.
'Gratefully dedicated to the subscribers': The archaeological publishing projects and achievements of Charles Roach Smith
Sarah Scott
Charles Roach Smith (1806-1890) was at the forefront of archaeological scholarship from the 1840s onwards; he played a pivotal role in recording and establishing the importance of British antiquities and archaeology, but is rarely mentioned in general histories of archaeology. This paper provides an overview of his major achievements in archaeological publishing and, through an analysis of more than 2,000 subscriptions to 11 of his volumes on British archaeology, explains how and why he published prolifically in the absence of institutional support, and often in the face of prejudice against his background in 'trade'. It argues that his rigorous and evangelising approach to archaeological publication, and the pivotal role that he played within national and international philanthropic social and intellectual networks, was instrumental in the transformation of the discipline in the second half of the nineteenth century, and underpinned the development of a national collection of British antiquities in the British Museum. His efforts also contributed to wider social and educational transformation during this period, which included greater recognition for women. Through a more inclusive and prosopographical approach it provides unique insights into the enterprising strategies and impressive achievements of those whose contributions to archaeology are insufficiently acknowledged today.
Excavations in 2014 at Wade Street, Bristol - a documentary and archaeological analysis
N Corcos
A staged programme of historical research and archaeological fieldwork, involving a desk-based assessment in 2000 (Smith and Erskine 2000), an evaluation in 2013 (Mason 2013), and an excavation followed by a watching brief in 2014, the latter two by Avon Archaeology Ltd, was undertaken in order to mitigate the archaeological impact of a proposed residential development on a site of 1,260m² at the corner and on the north-west side of Little Anne Street and Wade Street, St Jude's, Bristol (UK). The site was formerly occupied by residential dwellings, originally established in the very early 18th century as part of a then newly planned development of artisans' houses. In combination, the data from these studies indicate that the Wade Street site has a history of continuous occupation, from c. 1700 until the buildings on it were removed in the years on either side of the Second World War as part of a so-called 'slum clearance' project. A very small assemblage of medieval pottery recovered from the lower contexts of the site during the excavation hints at some level of activity in the vicinity during the medieval period.This publication offers an opportunity to link the results of the fieldwork to an outline study of a sample of the 19th-century census records, to give a picture of the social dynamics of a highly diverse community in the second half of that century, and which presents a surprisingly mixed picture of both long stability, and incessant change in terms of the movement of people into and out of this part of Wade Street.
Velocity-Based Terrain Coefficients for Time-Based Models of Human Movement
James Edwards
E Caswell
Michelle de Gruchy
Few studies have calculated the relative difficulty of walking across different types of terrain (e.g. grass, asphalt, loose sand, and so on). Nonetheless, these relative values, called terrain coefficients, are integral, alongside slope, for generating computer models of human movement, whether for emergency planning, development, archaeology, the impact of ecological change on migratory patterns or any other purposes. Additionally, the few studies conducted evaluate this relative difficulty through metabolic rate measured through oxygen consumption. We demonstrate that these values are only appropriate for energy-based models (e.g. easiest routes), because it is unlikely that the relationship between metabolic rate and velocity is linear even when terrain is held constant. Rather, our work (returning to four terrains from these earlier studies and adding three additional terrains) investigates the relative effect different terrains have on a person's walking speed, finding the effects to be smaller, with statistical significance occurring on an entirely different scale from previous studies. Therefore, these terrain coefficients should only be used for time-based models (e.g. fastest routes).
The Insta-Dead: The rhetoric of the human remains trade on Instagram
Shawn Graham
Damien Huffer
There is a thriving trade, and collector community, around human remains that is facilitated by posts on new social media such as Instagram, Facebook, Etsy, and, until recently, eBay. In this article, we examine several thousand Instagram posts and perform some initial text analysis on the language and rhetoric of these posts to understand something about the function of this community, what they value and how they trade, buy, and sell, human remains. Our results indicate a well-connected network of collectors and dealers both specialist and generalist, with a surprisingly wide-reaching impact on the 'enthusiasts' who, through their rhetoric, support the activities of this collecting community, in the face of legal and ethical issues generated by its existence.
Big questions for large, complex datasets: approaching time and space using composite object assemblages
Chris T Green
Anwen Cooper
This study tackles fundamental archaeological questions using large, complex digital datasets, building on recent discussions about how to deal with archaeology's emerging 'data deluge' (Bevan 2015). At a broad level, it draws on the unprecedented volume of legacy data gathered from many different sources - almost one million records in total - for the English Landscape and Identities project (Oxford, UK). More specifically, the paper focuses in detail on artefact evidence - material derived primarily from surface surveys, stray finds and metal detecting. Novel computational models are developed that extend and connect ideas from usually distinct research realms (different arenas of artefact research, digital archaeology, etc.). Major interpretative issues are addressed including how to approach background factors that shape the archaeological record, and how to understand spatial and temporal patterning at various scales. Overall, we suggest, interpreting large complex datasets sparks different ways of working, and raises new theoretical concerns.
Copy Protection in Jet Set Willy: developing methodology for retrogame archaeology
Andrew Reinhard
John Aycock
Video games, and more generally computer games, are unquestionably technological artefacts that have cultural significance. Old computer games in particular had to function under technical constraints that would be alien to many modern programmers, while at the same time providing something novel and at first foreign to consumers. How did their creators accomplish their technical feats, and what impact did that have for the player-consumer? The study of 'retro' computer games' implementation is one topic within the nascent area of archaeogaming.