Horner ("Tohoulvaldou"-Außenposten)

Andrew Reinhard, 2019. https://doi.org/10.5284/1056630. How to cite using this DOI

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Digital Object Identifiers (DOIs) are persistent identifiers which can be used to consistently and accurately reference digital objects and/or content. The DOIs provide a way for the ADS resources to be cited in a similar fashion to traditional scholarly materials. More information on DOIs at the ADS can be found on our help page.

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https://doi.org/10.5284/1056630
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Andrew Reinhard (2019) Horner ("Tohoulvaldou"-Außenposten) [data-set]. York: Archaeology Data Service [distributor] https://doi.org/10.5284/1056630

Data copyright © Andrew Reinhard unless otherwise stated

This work is licensed under a Creative Commons Attribution 4.0 International License.
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No Man's Sky Archaeology

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Resource identifiers

Digital Object Identifiers

Digital Object Identifiers (DOIs) are persistent identifiers which can be used to consistently and accurately reference digital objects and/or content. The DOIs provide a way for the ADS resources to be cited in a similar fashion to traditional scholarly materials. More information on DOIs at the ADS can be found on our help page.

Citing this DOI

The updated Crossref DOI Display guidelines recommend that DOIs should be displayed in the following format:

https://doi.org/10.5284/1056630
Sample Citation for this DOI

Andrew Reinhard (2019) Horner ("Tohoulvaldou"-Außenposten) [data-set]. York: Archaeology Data Service [distributor] https://doi.org/10.5284/1056630

Introduction

Front of reconstructed Tomb
Front of reconstructed Tomb

"Tohoulvaldou"-Außenposten is one of the rare player constructions that can be identified as a tomb. It is an astonishingly intricate construction hinting at the level of creativity No Man's Sky players could achieve. Six communication stations rest in a row, buried by the Atlas Rises update. The tomb itself was buried halfway by the cataclysm. Halfway through the exploration of the site, a system crash repositioned the tomb halfway across the planet, restoring it to its full height. No Man's Sky legacy structures are quite fragile, and player agency and glitches can have adverse effects. In this case the restored base allows one to see it in its original state. One other thing to note about the tomb is that its underground architecture caused the game interface to stutter and glitch offering a new method of remote sensing, the lag produced by unseen complexity of a large player construction.

This is the fourth site excavated by Andrew Reinhard for the No Man's Sky Archaeological Project.


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