Di Giuseppantonio Di Franco, P. and Galeazzi, F. (2017). Theorising 3D Visualisation Systems in Archaeology: Towards more effective design, evaluations and life cycles. Internet Archaeology 44: Digital Creativity in Archaeology. Vol 44, https://doi.org/10.11141/ia.44.5.
Title The title of the publication or report |
Theorising 3D Visualisation Systems in Archaeology: Towards more effective design, evaluations and life cycles | ||||
---|---|---|---|---|---|
Issue The name of the volume or issue |
Internet Archaeology 44: Digital Creativity in Archaeology | ||||
Series The series the publication or report is included in |
Internet Archaeology | ||||
Volume Volume number and part |
44 | ||||
Biblio Note This is a Bibliographic record only. |
The ADS have no files for download on this page but further information is available online, normally as an electronic version maintained by the Publisher, or held in a larger collection such as an ADS Archive. Please refer to the DOI or URI listed in the Relations section of this record to locate the information you require. In the case of non-ADS resources, please be aware that we cannot advise further on availability. | ||||
Licence Type ADS, CC-BY 4.0 or CC-BY 4.0 NC. |
Creative Commons Attribution 3.0
International Licence |
||||
Publication Type The type of publication - report, monograph, journal article or chapter from a book |
Journal | ||||
Abstract The abstract describing the content of the publication or report |
3D visualisation in archaeology has become a suitable solution and effective instrument for the analysis, interpretation and communication of archaeological information. However, so far only a few attempts have been made to understand and evaluate the real impact that 3D imaging has on the discipline under its different forms (off-line immersive and not immersive, and on-line platform).There is a need in archaeology and cultural heritage for a detailed analysis of the different infrastructural options that are available and a precise evaluation of the differing impact that they can have in reshaping the discipline. To achieve this, it is important to develop new methodologies that consider the evaluation process as a fundamental and central part for assessing digital infrastructures. These new methods should include flexible evaluation approaches that can be adapted to the infrastructure that needs to be assessed.This article aims to provide some examples of 3D applications in archaeology and cultural heritage and describe how the selection of the infrastructure is related to specific needs of the project. This work will describe the different applications and propose guidelines and protocols for evaluating their impact within academia and the general public. | ||||
Year of Publication The year the book, article or report was published |
2017 | ||||
Locations Any locations covered by the publication or report. This is not the place the book or report was published. |
|
||||
Source Where the record has come from or which dataset it was orginally included in. |
ADS Library
(ADS Library)
|
||||
Relations Other resources which are relevant to this publication or report |
|
||||
Created Date The date the record of the pubication was first entered |
29 Mar 2019 |